MicroFlow

Lightweight workflow engine

This project is maintained by akarpov89

Getting Started

What is MicroFlow?

MicroFlow is a lightweight workflow engine. It allows to build workflows as flowcharts. Every flow is constructed from a limited number of connected nodes.

Features:

Available node types:

NuGet Package

MicroFlow is available on NuGet and MyGet.

Target frameworks:

Activities

The user-defined activities should inherit from one of the following base classes

Activity<TResult>

The most generic activity returning the result of type TResult. An implementation must override the method

public abstract Task<Result> Execute();
Activity

The most generic activity without returning value. An implementation must override the method

protected abstract Task ExecuteCore();
SyncActivity<TResult>

The base class of the synchronous activities returning the value of type TResult. An implemenation must override the method:

protected abstract TResult ExecuteActivity();
SyncActivity

The base class of the synchronous activities without returning value. An implemenation must override the method:

protected abstract void ExecuteActivity();
BackgroundActivity<TResult>

Provides the way to execute a function as a separate background task. An implemenation must override the method:

protected abstract TResult ExecuteCore();

BackgroundActivity<TResult> exposes the following properties:

BackgroundActivity

Provides the way to execute a function as a separate background task. An implemenation must override the method:

protected abstract void ExecuteCore();

BackgroundActivity exposes the same properties as BackgroundActivity<TResult>.

IFaultHandlerActivity

The interface of all fault handlers. Every fault handler must provide the following property:

Exception Exception { get; set; }

Nodes

The FlowBuilder class provides the way to create nodes of the flow.

ActivityNode<TActivity>
var node = builder.Activity<SomeActivity>("Node name");

node.ConnectTo(anotherNode)
    .ConnectFaultTo(faultHandler)
    .ConnnectCancellationTo(cancellationHandler);
ConditionNode
var node = builder.Condition("Node name");
node.WithCondition(() => boolExpr);

node.ConnectFalseTo(falseBranchNode)
    .ConnectTrueTo(trueBranchNode);

There is also an alternative syntax that allows to create if-then-else constructs:

var node = builder
    .If("Condition1", () => boolExpr1).Then(node1)
    .ElseIf("Condition2", () => boolExpr2).Then(node2)
    .Else(node3);    

Notice that in this case node is initial ConditionNode (the one with condition description "Condition description").

SwitchNode
var node = builder.SwitchOf<int>("Node name");
node.WithChoice(() => someIntExpression);

node.ConnectCase(0).To(caseHandler1)
    .ConnectCase(1).To(caseHandler2)
    .ConnectCase(42).To(caseHandler3)
    .ConnectDefault(caseHandler4).
ForkJoinNode
var node = builder.ForkJoin("Node name");

var fork1 = node.Fork<SomeForkActivity>("Fork 1 name");
var fork2 = node.Fork<SomeAnotherForkActivity>("Fork 2 name");
var fork3 = node.Fork<SomeActivity>("Fork 3 name");
BlockNode
var node = builder.Block("Optional node name", (block, blockBuilder) =>
{
    var activity1 = blockBuilder.Activity<SomeActivity>();
    var activity2 = blockBuilder.Activity<SomeAnotherActivity>();

    activity1.ConnectTo(activity2);
});
Default fault handler

Every activity node should be connected with some specific or default fault handler

builder.WithDefaultFaultHandler<MyFaultHandler>(); 
Default cancellation handler

Every activity node should be connected with some specific or default cancellation handler

builder.WithDefaultCancellationHandler<MyCancellationHandler>();

Data flow

As flow executes data transfers from one activity to another. The MicroFlow has two mechanisms to define the data flow: bindings and variables.

In the examples below we will use the following activities:

public class ReadIntActivity : SyncActivity<int>
{
    protected override int ExecuteActivity()
    {
        return int.Parse(Console.ReadLine());
    }
}

public class SumActivity : SyncActivity<int>
{
    [Required] public int FirstNumber { get; set; }
    [Required] public int SecondNumber { get; set; }

    protected override int ExecuteActivity()
    {
        return FirstNumber + SecondNumber;
    }
}
Binding to activity result

In this example we bind properties FirstNumber and SecondNumber to the results of readFirstNumber and readSecondNumber:

var readFirstNumber = builder.Activity<ReadIntActivity>();
var readSecondNumber = builder.Activity<ReadIntActivity>();

var sumTwoNumbers = builder.Activity<SumActivity>();

sumTwoNumbers.Bind(a => a.FirstNumber).ToResultOf(readFirstNumber);
sumTwoNumbers.Bind(a => a.SecondNumber).ToResultOf(readSecondNumber);
Binding to value

In this example we bind FirstNumber to the value 42 and SecondNumber to 5:

var sumTwoNumbers = builder.Activity<SumActivity>();

sumTwoNumbers.Bind(a => a.FirstNumber).To(42);
sumTwoNumbers.Bind(a => a.SecondNumber).To(5);
Binding to expression

In this example we bind FirstNumber to expression using the result of the readFirstNumber and SecondNumber to function call Factorial(5) expression:

var readFirstNumber = builder.Activity<ReadIntActivity>();

var firstNumber = Result<int>.Of(readFirstNumber); // Create result thunk

var sumTwoNumbers = builder.Activity<SumActivity>();

sumTwoNumbers.Bind(a => a.FirstNumber).To(() => firstNumber.Get() + 1);
sumTwoNumbers.Bind(a => a.SecondNumber).To(() => Factorial(5)); 
Using flow variables

The MicroFlow allows to create and use variables scoped to the whole flow or to some specific block:

var globalVariable = builder.Variable<int>();

var block = builder.Block("my block", (thisBlock, blockBuilder) =>
{
    var localVariable = thisBlock.Variable<string>("initial value");
});

It's possible to change the variable value after completion of some activity:

Assign activity result:

 var myVar = builder.Variable<int>();

 var readFirstNumber = builder.Activity<ReadIntActivity>();

 myVar.BindToResultOf(readFirstNumber);

Assign some constant value:

var myVar = builder.Variable<bool>();

var readFirstNumber = builder.Activity<ReadIntActivity>();

readFirstNumber.OnCompletionAssign(myVar, true);

Update value without using activity result:

var myVar = builder.Variable<int>(42);

var readFirstNumber = builder.Activity<ReadIntActivity>();

readFirstNumber.OnCompletionUpdate(
    myVar, 
    oldValue => oldValue + 1
);

Update value using activity result:

var myVar = builder.Variable<int>(42);

var readFirstNumber = builder.Activity<ReadIntActivity>();

readFirstNumber.OnCompletionUpdate(
    myVar, 
    (int oldValue, int result) => oldValue + result
);

Later the current value of a variable can be retrieved via property CurrentValue:

var myVar = builder.Variable<int>();
...
var sumTwoNumbers = builder.Activity<SumActivity>();

sumTwoNumbers.Bind(a => a.FirstNumber)
             .To(() => myVar.CurrentValue);
...

Flow creation

Every flow is a subclass of the Flow abstract class. The Flow base class provides the way to validate and run the the constructed flow:

public ValidationResult Validate();
public Task Run();

In order to create new flow definition it's required to describe the flow structure and give the flow a name:

public class MyFlow : Flow
{
    public override string Name => "My brand new flow";

    protected override void Build(FlowBuilder builder)
    {
        // Create and connect nodes
    }
}

The Flow сlass also has several configuration extension points:

Services registration

Configuring services is possible via overriding the method ConfigureServices

protected virtual void ConfigureServices(
    [NotNull]IServiceCollection services
);

Let's say our ReadIntActivity uses IReader service:

public interface IReader
{
    string Read();
}

public class ReadIntActivity : SyncActivity<int>
{
    private readonly IReader _reader;

    public ReadIntActivity(IReader reader)
    {
        _reader = reader;
    }

    protected override int ExecuteActivity() => int.Parse(_reader.Read());
}

ConfigureServices method allows to register service implementation passing to the ReadIntActivity constructor whenever the activity is created.

IServiceCollection has several extension methods for service registration:

Logging

While no logging is performed by default it's possible to specify the flow execution logger by overriding the method:

protected virtual ILogger CreateFlowExecutionLogger();

The ILogger interface declares the verbosity level property and several overloads to log messages and exceptions.

The MicroFlow provides two simple implementations:

Validation

MicroFlow supports flow validation. Currently by default the following checks are performed:

Any Flow implementation can add custom validators by overriding the ConfigureValidation method:

protected virtual void ConfigureValidation(
    [NotNull] IValidatorCollection validators
)

All validators inherit from the FlowValidator abstract class. FlowValidator provides the implementation of visiting every node in the flow and then performing global validation. Global validation assumes that during the visiting phase validator accumulates some information that should be checked later - on the global validation phase. FlowValidator implementation must override VisitXxx methods for each kind of node. Global validation is fully optional and can be implemented by overriding the PerformGlobalValidation method.

Future plans:

Fault handling

As it was mentioned earlier if activity ends up with an exception then fault handler activity takes control. But there are cases when an exception occures before activity execution. For instance:

and so on.

Such situations differ from cases when activity results faulted Task and therefore require special handling.

The Flow.Run() method returns a Task. If the flow completes normally then returned Task ends up with the RanToCompletion status. But when an unexpected exception is encountered Task completes as Faulted.

Thus to avoid unobserved exceptions one should attach a continuation to the Task returned from the Run method:

var flow = new MyFlow();

var flowTask = flow.Run();

flowTask.ContinueWith(t =>
{
    if (t.IsFaulted)
    {
        // Handle exception
    }
    else if (t.Status == TaskStatus.RanToCompletion)
    {
        // Flow is completed normally
    }
});

Graph generator

The MicroFlow comes with the tool called MicroFlow.Graph that allows to generate *.dgml files. DGML is an XML-based file format for directed graphs supported by the Microsoft Visual Studio 2010 and later.

MicroFlow.Graph.exe is a console program with two required arguments:

Example: MicroFlow.Graph MicroFlow.Test.dll Flow1

The generated sample flow is presented below.

Note: Graph generation is available only if the flow has a default constructor

Sample

Let's create the simple flow: read two numbers and if first number greater than a second output "first > second" otherwise output "first <= second". The graphical scheme of the flow is presented below. ExampleFlow1

At first let's create activity for reading numbers. It will use the following IReader interface.

public interface IReader
{
    string Read();
}

Because reading activity is synchronous and returns an integer it will inherit from the SyncActivity<int> class.

public class ReadIntActivity : SyncActivity<int>
{
    private readonly IReader _reader;

    public ReadIntActivity(IReader reader)
    {
        _reader = reader;
    }

    protected override int ExecuteActivity() => int.Parse(_reader.Read());
}

Now let's create output activity. It will use the following IWriter interface:

public interface IWriter
{
    void Write(string message);
}

Because output activity is synchronous and doesn't return any value it will inherit from the SyncActivity class. Also output activity requires a message to print out. This can be experessed by declaring the property marked with [Required] attribute.

public class WriteMessageActivity : SyncActivity
{
    private readonly IWriter _writer;

    public WriteMessageActivity(IWriter writer)
    {
        _writer = writer;
    }

    [Required]
    public string Message { get; set; }

    protected override void ExecuteActivity() 
    {
        _writer.Write(Message);
    }
}

Every activity may fail or be cancelled. That's why we also need to define fault handler and cancellation handler activities:

public class MyFaultHandler : SyncActivity, IFaultHandlerActivity
{
    public Exception Exception { get; set; }

    protected override void ExecuteActivity()
    {
        Console.WriteLine(Exception);
    }
}

public class MyCancellationHandler : SyncActivity
{
    protected override void ExecuteActivity()
    {
        Console.WriteLine("Cancelled");
    }
}

Before creating the flow itself we should provide the implementations of the IReader and IWriter services:

public class ConsoleReader : IReader
{
    public string Read() => Console.ReadLine();
}

public class ConsoleWriter : IWriter
{
    public void Write(string message)
    {
        Console.WriteLine(message);
    }
}

Now we are ready to define the flow. All flows inherit from the Flow class. This base class allows to build the flow structure, configure the dependency injection and run the flow.

public class Flow1 : Flow
{
    public override string Name => "Flow1. Uses condition node";

    protected override void Build(FlowBuilder builder)
    {
        // Create reading activity nodes.
        var inputFirst = builder.Activity<ReadIntActivity>();
        inputFirst.WithName("Read first number");

        var inputSecond = builder.Activity<ReadIntActivity>();
        inputSecond.WithName("Read second number");

        // Create bindings to the results.
        var first = Result<int>.Of(inputFirst);
        var second = Result<int>.Of(inputSecond);

        // Create condition node.
        var condition = builder.Condition();
        condition.WithName("If first number > second number");

        // Set condition to the expression.
        condition.WithCondition(() => first.Get() > second.Get());

        // Create true branch output activity.
        var outputWhenTrue = builder.Activity<WriteMessageActivity>();
        outputWhenTrue.WithName("Output: first > second");

        // Bind the output message to the expression.
        outputWhenTrue.Bind(x => x.Message)
                      .To(() => $"{first.Get()} > {second.Get()}");

        // Create false branch output activity.
        var outputWhenFalse = builder.Activity<WriteMessageActivity>();
        outputWhenFalse.WithName("Output: first <= second");

        // Bind the output message to the expression.
        outputWhenFalse.Bind(x => x.Message)
                       .To(() => $"{first.Get()} <= {second.Get()}");

        // Set initial node of the flow.
        builder.WithInitialNode(inputFirst);

        // Set default fault and cancellation handlers.
        builder.WithDefaultFaultHandler<MyFaultHandler>();
        builder.WithDefaultCancellationHandler<MyCancellationHandler>();

        //
        // Connect nodes.
        //

        inputFirst.ConnectTo(inputSecond);
        inputSecond.ConnectTo(condition);

        condition.ConnectTrueTo(outputWhenTrue)
                 .ConnectFalseTo(outputWhenFalse);
    }

    protected override void ConfigureServices(IServiceCollection services)
    {
        // Register services.
        services.AddSingleton<IReader, ConsoleReader>();
        services.AddSingleton<IWriter, ConsoleWriter>();
    }
}

That's it. Now we can create the instance of the flow and run it:

public static void Main(string[] args)
{
    var flow = new Flow1();
    flow.Run();
}

Special thanks

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